There's so much to say about that. But we can shorten it to a neverending, almost pathologically chronified nodding. I often suspected me to be incompatible with games, due to a fatal progress of aging and diverging interest, but that's not the truth. The truth is that there's an extreme lack of creativity and/or will or courage or time, technology and money or just no interest in creating games that make a difference (with their approach, their individual idea of a game that leads the process of production; many games even don't have an idea, just blank or sheer gameplay with rudiments of story or a feeble fragment of an idea that rises from the ruins of their never existence; many games seem to have their origin in ideas of profit, more or less simple gameplay - which doesn't mean much more than: something to do - or the need to produce). Divinity Original Sin captured my tired and desolate mind and refreshed the desire for games that don't fit the well-known patterns of average. As long as this - not to be misunderstood: my personal - desert contains some spots of water I won't complain too much; diversity is fine, since there are different types of players, lifes, interests. But, well... there is no water...?
Addition: There are, of course, many little games of different genres that are very creative and very unique and show that there is a lot of potential about games; but too short, too small to be 'great' yet.
Last edited by Abraxas*; 04/05/16 09:06 PM.