Your words are quite harsh but I understand and share your disappointment; there is an uncountable number of games for an uncountable number of people, which is not bad per se. But there are just a few or almost or absolutely no games for a more countable but - I think - quite unknown or ignored number of people (statistics only regard people who already play, and not all of those who would play if there were certain types of games; so there is despite or because of all these statistics an irrational - and sometimes ideological - construct of 'the player', 'the market' etc. which covers another 'crowd' that could be addressed; crowdfunding shows that there are more types of players than companies often claim, for certain interests or for a lack of knowledge, ability or courage - that's what I wanted to say, therefore the focus in my post above). It's not profitable 'enough' for bigger companies in relation to their principle of expanding and maximizing profit, and those who might be willing and able (yes, not so many, but maybe more in the future when games got an equal value to films or literature) don't have the money to create greater games, or aren't independent; and if they grow due to some success they have to decide wether to adapt further to grow and to be 'save' (understandable in some way) or taking some risks – and less 'success' (the definition of success – quantitatively! – shows the perverted logic of valuing 'we' have). That's where Larian Studios probably stand right now or will stand after D:OS 2. I have great hopes for D:OS 2 but if they continue what they did in EE (the changes – you named a few – are, maybe 'subtile' or 'indifferent' for many players, in fact really significant and indicate certain intentions and a temporary or future direction; some players, but as always: a minority, recognize that*) they will still create good games but tendencially lose or 'soften' what made D:OS unique. D:OS 2 has high approaches and tries to do really new things, new systems - but - we will see.
I cutted out the rest. Leading to far...
* so the proof that this type of game has a public on consoles is both evidence for the thesis that there are more but quite unknown 'players', and gaps in the official statistics publishers rely on (or certain publishers strategically use to legitimate their simple products, they say: look, there are no players for that, the players don't want it, we would if the players... blablabla), and on the other side: for the need or will of some adaption to find a greater public.