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addict
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OP
addict
Joined: Sep 2015
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19. One more thing I discovered: I have scripted a loop effect on an item via char script. When the item gets picked up and dropped again the loop effect has disappeared and does not play any more, which is fine. But when I reload the level the Editor tells me that the loop effect is still alive. But in case I end the loop effect in my script there is no warning on reload. I'm not sure what it means. Do all loop effects stay alive when the related item gets picked up, although the loop effect does not play after dropping the item? So would not ended loop effects (if the warning is right) cause performance issues when many items got not ended loop effects? Unfortunately I can't end loop effects via char script event (no call) before items have moved to the inventory, and in inventory they can't be addressed. So I would have to assign an item script to items and script a reaction for them. By the way: how does the engine handle all weapons with elemental loop effects when they move to inventory? Are effects really ended and played again after dropping or equipping the item? Or are they still alive, just not showing?
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Entire Thread
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Scripting issues - bugs, problems, improvements
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Abraxas*
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05/04/16 06:45 PM
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Re: Scripting issues - bugs, problems, improvements
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Baardvark
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06/04/16 06:33 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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06/04/16 06:52 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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29/04/16 04:58 PM
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Re: Scripting issues - bugs, problems, improvements
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Baardvark
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29/04/16 08:08 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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30/04/16 06:12 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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06/05/16 06:02 PM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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06/05/16 06:54 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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06/05/16 07:01 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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06/05/16 07:03 PM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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06/05/16 09:25 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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07/05/16 06:45 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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20/05/16 08:04 PM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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21/05/16 09:07 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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21/05/16 09:10 AM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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21/05/16 09:17 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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21/05/16 09:26 AM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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22/05/16 12:48 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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22/05/16 09:26 AM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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22/05/16 10:50 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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22/05/16 07:58 PM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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24/05/16 08:38 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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24/05/16 09:14 PM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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25/05/16 01:14 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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01/07/16 06:28 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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16/11/16 09:02 PM
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