I'm not sure... I mean: the engine seems to save information about the loop effect being on or off. Ending the effect manually via script does not cause a warning on reload. But just picking the item up does, although there is no effect playing any more. Maybe it's an artificial situation I create by reloading the level. But there's a difference that concerns me. Therefore I don't know if I have to end the effect before the item gets picked up or not. If the effect ends automatically on pick up it would be fine. Otherwise every root template of certain item types needs an item script that stops the effect.
Maybe Raze has an idea what this difference means when he reads this.

Thank you for your response.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan