Hehe, you were tempted to say 'young and naive' but you are very friendly today. Thank you smile

The mod has grown over the last 2 months. 67 scripts (including most NPCs of Cyseal, Player and Companions, and some general reactions for NPCs) and some items are added (i. a. for Healing AI). There are about 10 new scripts left for testing and the very uncomfortable question if there's any way to add new char scripts to NPCs without requiring an own module. From all I can see: no. Now the problem is: either I mix two forms of installation (module + files in regular game folders) or I'll have to add all scripts (even if they're already used by the game) to the game's ressources and copy the IDs into the relevant roottemplates and character files. Just copying char scripts into the Script folder of the mod does not work.
I hope I can finish it until next week.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan