Originally Posted by Raze
Any game I've played where a party member leaves has triggered reloading the last save, replaying up to just before that point, and then removing all equipment, etc. Adding in quest sabotage if you don't do them fast enough wouldn't make it more fun, IMNSHO.

Yeah, any role-playing AI used in single-player should be kept pretty shallow. Like Fallout 4 shallow. I mean, sure, your companions have emotions and objectives, etc, but in the end you don't really have to worry too much about these things getting in the way of whatever you want to do.

In order to have any deep character development, you would pretty much need a linear story in order to avoid the kind of issues you've mentioned. That's near impossible when you're talking about a fully customised party.