Originally Posted by Dark_Ansem
No voice even for combat soundtypes?

I expect them to at least have the bare minimum for things such as grunts, etc. Hopefully this will also include a set of voice packs for common actions (like you get in games like Baldur's Gate & XCOM).

Honestly, the extra voice acting in D:OS Enhanced Edition did not make me any more interested in the dialogue or story. The story generally tended to be told through talking-head dialogue. Even the opening cinematic is little more than a talking head monologue. This felt like a misstep to me.

Old-school JRPGs were great without any voice acting. The Final Fantasy series is a good example where there was zero voice acting but strong use of cinematic camera angles and visual storytelling. Even the old 2D JRPGs put a lot of effort into trying to tell their story by using visual cues as much as possible.

Look at them -- moving!!! Also having conversations instead of monologues. Love it.
Final Fantasy 8
Breath of Fire 3

Of course, voice acting is great, and I'm looking forward to playing the FF7 remake with actual voices, but it's definitely not going to be the most important part of the game.

The contrast with Divinity should be obvious, but here it is, Zixzax just staring blankly during a very one-sided conversation. Very little movement.
Zixzax

Last edited by Ayvah; 13/05/16 12:33 AM.