Originally Posted by gGeo
Originally Posted by Ayvah
I'm mostly worried about being just barely out of range
That is a moment which reminds downthere is a binary code. laugh

Wish:
Make it so that on the edge of range probability of hit fades out. e.g. no sharp edge here is 90% chance to hit and 20cm further you cant hit at all.

Lets say: range is 15. Beond 15m you get minus 5% for every 0.1m That is way more close to analog reality. only add an context icon Out of range to be informed.


Gradual reduction in hit chance is definitely harder to balance than a binary in/out of range, but could be interesting (hard to balance with stuff like the source point version of bless that guarantees you hit, though.) Would be kind of cool if aoe skills like fireball would become innacurate like throwing grenades without pinpoint if you cast them out of range. Another idea, perhaps as a talent or stance, would be to be able to sacrifice health to cast with more range.

Also, they're probably still in the stage where they can add new combat features or make major rebalances, so I wouldn't worry that anything is set in stone by any means. I would not be surprised if the release got delayed, either. December seems pretty ambitious for the scope they're going for to me, though I imagine they're getting good at cranking stuff out at this point.

Last edited by Baardvark; 15/05/16 10:17 PM.