Check the support form for the game and do an online search for 'XYZ bug/glitch/broken quest/save/game' before pronouncing it "100% free of bugs,technical difficulties,problems,and issues".
I'm pretty sure if I looked I could find examples of game companies with QA departments larger than Larian that did not catch every every bug and issue before release, and couldn't test on every variation of hardware possible, etc. With games having a lot of freedom, there have been conflicts, exploits and balance issues reported long after release, because it took that long for anyone to try a particular quest combination or get to a certain area with a certain skill or item, etc.
With the PC version of the EE, a handful of people have had crashes on startup due to certain USB controllers (Gamecube, Wii U controller adapter in Dinput mode if the force feedback drivers were installed); I made the connection to controllers after searching online for the faulting module file name that one person reported from their Event Viewer, and found the same dll and crash reported for much more popular games.
The Witcher 3 had an $80M budget, and required multiple patches.

I have no control over the programmers' schedules or priorities, or any say in the allocation of company resources in general. I can bring it up, but that would not have an immediate effect.