Originally Posted by Eldarth
Originally Posted by NinjaSteave
An interesting mechanic that might prove to not be worth it from a fun gameplay perspective is giving enemies the option to surrender or flee if they feal a fight is hopeless (just blew up all theirs friends with a meteor shower for example) ultimately though I think it would be frustrating to lose out on XP/ loot from enemies who fled.


Which is completely feasible if you give XP for "defeating" enemies (kill, flee, surrender, change sides) instead of just death.


In D:OS 1 you even get XP for killing Rats, Sheeps and honest Citizens rolleyes which is ridiculous!!!

It encourages to kill anybody! wink

Make my Charisma skill really matter!

Last edited by john carmack; 18/05/16 07:04 AM.