Originally Posted by john carmack
Originally Posted by Eldarth
Originally Posted by NinjaSteave
An interesting mechanic that might prove to not be worth it from a fun gameplay perspective is giving enemies the option to surrender or flee if they feal a fight is hopeless (just blew up all theirs friends with a meteor shower for example) ultimately though I think it would be frustrating to lose out on XP/ loot from enemies who fled.


Which is completely feasible if you give XP for "defeating" enemies (kill, flee, surrender, change sides) instead of just death.


In D:OS 1 you even get XP for killing Rats, Sheeps and honest Citizens rolleyes which is ridiculous!!!

It encourages to kill anybody! wink

Make my Charisma skill really matter!

Try to kill a rat with a sword. It's not s easy. This tiny little bastards are really quick. So you must be a master to kill a rat.
Same thing with citizens, they fight back.