Wether or not I agree with you I'll ask these two questions. (I'd like to know the different perspectives on this)

Why shouldn't you get experience for killing people or animals? (if the amount of XP is balanced. IE a negligible amount for killing a weak passive animal)

Why should the game not treat the completion of a quest and the hypothetical fight with the quest givers as separate experience events?


For me it is a fundamental system question of if a game is giving experience per action (combat, dialogue, ect) or if it is giving experience per milestone (quest)

As D:OS is a mix of both where and why would lines be drawn as to what gives experience.

Last edited by NinjaSteave; 18/05/16 03:38 PM.