Originally Posted by gGeo
As long as we want to be game more role playing there should be target oriented reward system rather then dead body counter. Story might be bloody, oor story might be about sneaky investigation. One way or another reward for reach the target should be same amount of xp. There one issue with rewarding for non-bloody players. We get used that heroes steal stuff. In fact majority of hero's income is made by stealing from killed bodyes. There should be a way how to deliver item reward for those who fallow non-violent path.

I like what you're saying, but I actually disagree a little bit here.

I don't think that there should be a single pool of XP covering everything. I mean, why should talking improve your combat ability? I think that taking a non-violent approach should provide a form of XP that improves your non-violent approach.