Steve, nice analyze.
However - immediate xp reward for kill someone must go. If you keep that element in game it is still tempting to kill on sight and get immediate reward. If you keep element of the immediate xp gain on kill, then sweeping area from any living creature will remain.
XP gain should be only for tasks. e.g. when quest ( milestone in the longer quest) is achieved.
Solution A: Kill Victoria.
- Journal note - quest progress
- XP for completing the quest as the quest giver requested
- Material reward for completing the quest as the quest giver requested
Solution B: Kill Englandaer.
- Journal note - quest progress
- XP for completing the quest as to Victoria's satisfaction.
- material reward from Victoria
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Those Journal notes should be done by noticeable way. Maby they should scroll on the screen forced ? It happend to offten to me that I missed a lot journal notes when they occurred. Its crucial, that player is informed that something has happend.
Last edited by gGeo; 21/05/16 05:20 AM.