On the subject of modding the main campaign, again:

I've tried my best to add new scripts to existing characters of the main campaign with the Editor (one thing which the Editor is released for!). New module, dependencies on Main and Shared, datapacks Main and Shared. But changes on existing characters of Cyseal (in this case) can't be saved due to missing developer rights. Then copied the Global files of Cyseal (Data\Mods\Main\Globals\Cyseal\Characters) to my mod module and loaded my module: saving changes on characters seems to work, the scripts are added. Closing the editor, starting and loading my module: changes are gone. Adding scripts again: can't be saved due to missing developer rights. That's a basic thing the Editor does not allow. Same with ALL existing objects.
A tool that is released to facilitate those things forces to search through all the Global files and copy Script-IDs to the right places. It's not difficult to do that but requires significantly more time: converting lsb- to lsx-files, copying IDs, finding characters, adding lines, re-converting lsx to lsb, copying the files to the mod folder - and unnecessarily it's always possible to make mistakes here.

Is there any way to make the editor allow changes on existing objects of the main campaign? And if not: will there ever be?

Last edited by Abraxas*; 21/05/16 08:28 AM.

My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan