I tried 'Piercing' and 'Fire'. I used CharacterHasBeenHitBy as a CHECK condition of a REACTION.

The type name must be correct. FIRE implies an error message. I also noticed that there are no suggestions for this part of the syntax, different from OnDamage. And OnDamage uses the DAMAGE variable, CharacterHasBeenHitBy says DAMAGE_TYPE.

Last edited by Abraxas*; 21/05/16 09:15 AM.

My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan