I want certain NPCs react on Allies getting hit by enemies. OnDamage checks if the script owner receives damage; I don't know how to tell B (Ally of A) that A got damaged. If A creates a character event for B OnDamage, B does not know that A set the event. How can I tell B this information?


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan