Some more puzzling things:

I prepared my module, all scripts, stats, roottemplates etc. in place, modul settings set. I start the game and activate my mod (as expansion of Main). I start a new game and enter the character creation. Now when I passed character creation and the game starts there should be three objects in the players' inventories: 1 book from the Player char script (added OnInit) and 2 objects from Equipment.txt file (MaleHero and FemaleHero). There are the following issues:

- the 2 objects from Equipment.txt never get added. But they get added when switching to ingame mode in the Editor (MyModule).
- the book gets added if I pass character creation without changing or switching the preselected preset class. But it doesn't appear in inventory if I switch the class or change a class. But the modified player script (which adds the book) is definitely added to the players: it also contains the Healing AI which always works.

I can't find a reason for that.

EDIT: I added all objects to the class entries in Equipment.txt now. That's viable. But the difference between games inside and outside the editor* (refering to FemaleHero and MaleHero from Equipment.txt) and the difference between changing class and not changing class related to CharacterAddToInventory via Player script are strange.

* there were more reports (e. g. from Sniper) about differences between the Editor game mode and the normal game mode

Last edited by Abraxas*; 24/05/16 09:24 PM. Reason: Additions

My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan