Does anyone know why my meshes would appear sort of.....blocky in game? They look very polygon-ish, if that makes sense.
It looks like the problem is happening in blender, because I am able to convert to .dae and back to .gr2 using the tool and the effect doesn't happen. But if I import into blender, then export, THEN convert using the tool, I get the blocky effect.
Been banging my head against this for a while now, would really appreciate any insights that anyone might have.