Originally Posted by Eldarth
I think one of the underlying "reasons" for level-scaling is a lack of enemy mobs available at each level. It takes a looong time to 3-D model, and animate each individual mob, along with any equipment variations, etc.

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This way an "Orc" is basically an Orc. But an Orc with firey armor and a lightning-tinged greatsword is something to be more cautious about.

I'm okay with "reskins" and "elites" and new variations and such. I also liked the way MGS5 did this where the enemies reacted to your strategies. For example, if you're getting a lot of headshots, then they're more likely to start wearing helmets. There is a logical explanation as to why the existing enemies have gotten more powerful.

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I also liked the Diplomacy mechanic in Vanguard: Saga of Heroes.

Never played it. Haha. Looks like they've used it as their obligatory RPG cardgame. Looks pretty cool, though still just a minigame?