The best solution is to use .xlsm files indeed. In this case Character.xlsm

It's the most useful and full control way to manipulate character stats. You can't change a lot of those with scripts: talents for instance, or resists. I'll wait for Abraxas guide, and give a bit more info if it will be required.

Last edited by Cadmus88; 30/05/16 09:23 AM.