Thank you Ayvah, this was very good.
I also think that "the witcher" was the best game in this regard. (I have only played part 1, I would need a new computer for part 3)

As you have said, the witcher has a pre defined char. Gerald is a monster hunter who fights with swords and magic. He has a fixed personality and his own personal goals.

In D:OS2 you have a party of up to 4 chars. You can create your char with whatever race, gender, background and skill set you want. This amount of freedom is great, but it is much harder to create choices that make sense for this situation and for whatever char you chose to play.

There is one more problem. In every RPG I know there are lots of creatures who will attack you in any case. It makes little sense to talk to a mindless undead for example. A char who has good talking skills will have to fight at some points. A char who focusses on fighting will fight better and can also finish the game. So there must be a reward in taking non combat skills, because you have to fight in almost any case and fighting is almost always an option. I have written a character creation guide for NWN2. There is written:" When talking about a good char, I mean a char who can fight well. A dumb char may not always get what he wants, but he will be able to finish the game. If you get stuck, it is usually because you cannot win a fight." This statement is also true for all larian games I have played (DD, D2 and D:OS). Most game machanics were focused on combat.

For Pillars of Eternity and Deus Ex I know that there have been players who tried to finish the game by killing as little creatures as possible. In both games you do not get most exp through combat. I have never read about this in the larian forums (Ok, I did not search for it very intensively).


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: