Originally Posted by Madscientist


Thank you Ayvah, this was very good.

There is one more problem. In every RPG I know there are lots of creatures who will attack you in any case. It makes little sense to talk to a mindless undead for example. A char who has good talking skills will have to fight at some points. A char who focusses on fighting will fight better and can also finish the game. So there must be a reward in taking non combat skills, because you have to fight in almost any case and fighting is almost always an option. I have written a character creation guide for NWN2. There is written:" When talking about a good char, I mean a char who can fight well. A dumb char may not always get what he wants, but he will be able to finish the game. If you get stuck, it is usually because you cannot win a fight." This statement is also true for all larian games I have played (DD, D2 and D:OS). Most game machanics were focused on combat.

For Pillars of Eternity and Deus Ex I know that there have been players who tried to finish the game by killing as little creatures as possible. In both games you do not get most exp through combat. I have never read about this in the larian forums (Ok, I did not search for it very intensively).




Yes, thats true!

Anyway, we are not talking about "no fighting/killing during the whole game until the end".

But it should be possible to avoid trouble with (some, but not all) bad guys.

And players should get penalties for killing good guys instead of gaining XP.
Killing good guys and to gain additional XP as reward is ridicules!

Of course - There should be always some exceptions to stay realistic.
One exception for killing good guys could be an accident, where a good guy is killed by a wolf in the wood or a collapsing house or something like that.

The decision in D:OS1 to save Steven or Boris is one good example.

I still hope that Larian will give "Charisma" and "Reputation" significantly more weight in D:OS2.

A RPG Game lives from realistic interacting environment wink