I took a look at the dog, couldn't find anything on his charscripts that would do it either. Maybe in the editor it doesn't work but in game it does?
Oh well this has worked well enough:
I've just been doing this
IF
CharacterEnteredRegion(_Player,"levelName")
AND
IsHardcoreMode(0)
AND
NOT DB_LevelNameHCCheck(1)
THEN
DB_LevelNameHCCheck(1);
CharacterSetOnStage(HCCharacter,0);
I think a lot of the MAIN characters are story scripted because they spawn as opposed to walking around. I use very few spawning encounters in my mods since I like to let players approach the situation.
Last edited by SniperHF; 12/06/16 02:10 AM.