Originally Posted by Abraxas*

I've tested if hardcore NPCs appear in game on other difficulties: they don't. So it works fine with just checking the hc box.



Are you testing it on a main dependent mod by chance? Because It definitely doesn't work for me on my standalone mod.





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Beside that: Do you check attributes or traits in dialog situations? Is there a handy way to do that since they can't be checked directly?


The mod I'm working on now is kinda light so I can finish it fast. So I have very limited dialog checks.

In Dunamis though I did a full array of checks, I did this by using some pretty awesome scripts TheMasterRat made and included in his standalone project template. Dunamis would have been substantially weaker without it.

You can still download it here and just pick the scripts out:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=563896&page=1

I think they are called Global_Abilities, Global_Talents, Global_Attributes.

I can verify that tomorrow. Then you can simply check in the keyword editor for a global flag corresponding to that trait/ability/attribute. The one big drawback is you have to run the check every time dialog starts. This adds a slight delay to dialogs launching in the editor but works fine in game. You could move when it tabulates the check scores but then it wouldn't be 100% accurate per each dialog since items can add/subtract these things.

The template was an effort for the old version to get all the base scripts working for standalone mods. Unlike in the EE editor the old one didn't have them by default. The "shared" system wasn't implemented yet. It actually worked really well, it's a shame by the time it was finished a lot of people abandoned the editor. I didn't use the template myself but I did borrow a few things :P