Only dependency is Shared. But both with datapack Shared and Main.
Thank you for the link! That's exactly what I was looking for. Sad that EE didn't introduce more conditions for dialogs. Skills and traits would be useful, too. But I think I will be able to script checks for them, in orientation on TheMasterRat. Good man!
My aim is to implement stat checks for the main campaign in version 2 of my mod. Version 1 will contain AI options for companions. But their willingness to follow your commands will depend on abilites like leadership, charisma (to convince them in the end), your traits and certain other abilities, and maybe story progress. But I see D:OS's dialog system is quite limited. One reason more to look forward to D:OS 2!