Quote
You could definitely make a trait check script similar to the ones in the template. Pretty sure all the queries are there for it.

I have looked through the files. Fantastic!

I've noticed that events for attributes never get cleared (problematic when boosted before dialog or after respec). I have almost no knowledge about story scripting but I think I did it right. The result is as expected.

IF
DialogEnded(_DialogName,_InstanceID)
THEN
ProcClearEvents();

PROC
ProcClearEvents()
AND
DB_EventSet(_Event)
THEN
GlobalClearEvent(_Event);
NOT DB_EventSet(_Event);

These files are really precious. Thank you for letting me know.

EDIT: Forgot to remove the DB_EventSet entries after clearing the events.

Last edited by Abraxas*; 23/06/16 11:40 AM.

My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan