Well, dp, but...

Anyone with experience with the CharacterUseSkill command? Can't get this one to work properly, or at all...

One thing I want to achieve with my changes is to fuse the gameplay aspects together in a better way (items, skills, areas...). You know, having the ensemble to be more than just the sum of its parts.

Right now I reworked necromancy part of the witchcraft school by creating an expansive "animate dead" spell, that raises different undead dependent on the target the spell is cast on. That worked well with the use of the SpawnCharacter command. The only inconvenience is that the spawned creatures act like charmed enemies, which means they cannot be controlled. Not what I had in mind. So far I did not find a way to turn them into proper controllable summons.
That's why I wanted to use the useskill command instead and trigger another direct summoning spell.
But seems I'm doing it wrong.

Any other restrictions to use that command?

Last edited by Seelenernter; 22/06/16 04:22 PM.

Think for yourself! Or others will do it...