Thanks for your responses!

Seems the command is purely AI bound and can't be triggered by events alone. Ok...
But looks like my problem is also caused by how the CharacterAddSkill() command behaves. For most cases it only adds skills used by enemies. But also not all... and changing animation, schools, etc, just for testing, also did nothing.
So far idk what aspects are influencing this.

edit: yes I did
edit2: also reducing the AP cost to 0 did not change it

Last edited by Seelenernter; 23/06/16 04:02 PM.

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