...sounds as if you want to script a CharacterUseSkill command for a player character when he's on turn? As long as you control him (and that's the case in combat on turn) he doesn't perform any scripted reaction.
You're right. And I found out about that AI stuff today too, when I accidentally removed the priority reset line of my skript and my character started endlessly casting whenever he was not highlighted/on turn.
This screws up that idea entirely.
Seems it's back to uncontrollable minions again unless I can find the part of the summoning script that makes the created creatures a part of the party. (if it's not hardcoded again)
Yeah, I'll have another look at the osiris doc. Maybe it brings up some ideas I oversaw so far.