"The low ap system so far has shown it succeeds at making every ap and move matter. Something the old system failed spectacularly at."

I don't understand why you think that.

The most obvious issue with your statement is that an ap of movement is now a large range, so essentially a step more or less does not matter unless you are at the maxima. How are you missing this? Why is this conceptually or quantitatively hard for people? There is a larger range of behavior which changes nothing regarding how your ap is spent - this is losing meaning.

Additionally, (though this is beside the point - why don't you understand what resolution means? It is not about amount, and I am concerned that you don't get that. I am adding this, assuming by "failing to make every ap meaningful," you mean "there were too many actions available per turn for the abilities/movement system to make use of") The old system put a lot of pressure on you to effectively use AP while waiting on cooldowns and maintaining strategic positioning - in essence, the potential surplus of AP (i.e. lost ap, due to constitutional max) was a piece of overall strategic logic. I agree that the game OS:1 could have been a little more sparing at some points, though as mentioned, this led to its own interesting behavior - however, in the harder fights (the funnest ones - bracchus at lvl 8 poor gear, or king boreas without statues at lvl 12) every single action point mattered. Those fights came down to single ap differences in survival vs. failure.

In fact, a strategy reliant upon what I think you mean, "meaningless," ap, would be 1. never move towards the enemy, and let them burn ap as you stack it and 2. accrue a lot of buffs and movement bonus - the movement to stack more ap by moving away, and the buffs to use that stacked ap - so you could make use of "too much" "meaningless" (if it was meaningless, you were playing it wrong, or didn't understand what you could have been doing) action in combat when a less proactive, less thoughtful player would not have found something to do. It is not always necessary to do this to achieve victory, and I didn't always do it (the difficulty just isn't always there), but sometimes I would, and these, along with the ones like boreas and bracchus as described, are the fights I expect more of, and the fights I would like to see the ap system fully engage with.


As to the alpha/pax thing, I don't know why you think that it's held together by string. They already have the platform built.


I am also not suggesting they release it now - I am suggesting they do not use labor systemically changing the game based on feedback from pax, and instead work hard to flesh out their classes and abilities until they can release an alpha that is playable, based more so on the template of the previous game and play-testing done in house.


"That is exactly the observation made that prompted this change in the first place. "

I don't buy that you, agreeing with me, refuting your own statement that more AP resolution leads to a lack of planning ahead, supports having far less resolution for AP.

Do you see this?


Last edited by theflightless; 30/06/16 01:09 PM.