The appropriate theoretical testing would be to form a tree of permutations possible within a given turn, given more or less action point resolution, and then measure(matched pairs testing, after balancing abilities and movements) the possible gains/losses in buffs/healings/debuffs/damages/movements (compare variance of each parameter, vs. perhaps total variance on an integrative scale) with the OS1 style AP resolution and the new one, just to get a quantity for what possibility is being missed out on with such obtuse AP quantization.
I think the parameters active per turn with more ap resolution would be uniformly (across any encounter) increased, and ideally this can be tied to thoughtfulness/fun of playing. That correlation would in itself need tested, but there is ideally an intuitive understanding of it.

Last edited by theflightless; 30/06/16 12:42 PM.