Sorry, but I do not understand what you want. What should be changed in order to make the game better?

There are only a few things that influence the combat system:
- The amount of action points you have (fixed or variable, if variable what does it depend on)
- What skills can be learned?
- How many skills can a char learn?
- How many AP costs each skill?
- How far can you move for 1 AP?
- Can you take AP from one turn to the next (if yes, how many)
- cool down (how long for what skill, fixed or variable, if variable what does it depend on)

What do you think how to set these parameters?

regarding my example: Shadowrun ruturns is as close to D:OS2 as a game from a different developer can be. Its a classless and turn based system, you have several party members, you have 3AP and you have the usual RPG skills (melee and ranged attack, CC, summons, . . .). The mayor difference is that in shadowrun a char can only have up to 3 weapons, 6 skills and 6 items in combat.

You can hardly improve an existing system without comparing it with other systems.

EDIT: updated my list of parameters

Last edited by Madscientist; 02/07/16 05:47 PM.

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