Ok before I ask the question I want to go over the most recent dm equipped game and why I heard /saw it failed as a dm game

1 did not follow 5e
2no branching dialogue or deep dungeon customization
3 the overall dm tolls were weak
People wanted deep dm control


So name 5 to 10 essential dm features you think take priority over any other

Please devs don't make a crap dm mode learn from scl and its mistakes