Generally speaking though, a good story does not need to be high-stakes.
I don't think Velvet was saying that the story has to be high stakes. But that in D:OS the story was high stakes if you read the text, it just wasn't really conveyed as such very well in-game.
Basically if you're going to have a high stakes world ending type story, you should be able to notice that. Divinity II and the DKS did that pretty well actually.