Yes and I think that this should be addressed... you see, the game doesn't necessarily need to block my path saying "you can only enter this area when you are lvl 10", but AT LEAST tell me, somehow, what side of Cyseal I should probably head out first...

And the game shouldn't expect me to discover, by myself, that I need to steal stuff (all stuff) to make enough money to buy all my spell books...

I know there are other ways of making money, but lets face it, will be 10x times harder, especialy if I decide that my character its a good person and would not pickpocket someone... (its to be expected from dark magic hunters)

It also looks like the price of everything its balanced around a player who at least stole all paintings of Cyseal to start the game... you guys don't think this is wrong? Sorry, but I do.

I also think its too easy to steal, that's why things MUST be balanced around stealing, so the problem to all would be make harder to steal. This would make barter, crafting and especially pickpocketing and pick locking more important and perhaps a bit necessary for people who like to play around grenades, special arrows and also wants the top spells as soon as there's level requirement for those.

It would be much more logical to make stuff cheaper and make steal harder wouldn't it? Even on elder scrolls when you could just drop a bucket on the vendors head and steal all his stuff you will STILL have everything flagged as "stolen" and only certain vendors (thief guild) would buy those.

Being caught would also make you lose everything you have flagged on the inventory not only that item that you were trying to steal, and yes if you were an important person you could ask guards to let this one slip...

So, I still love the game, making my second run and already planning the third, harder one, but all those problems add to the learning curve, and my problem with the game was never "the enemys are too strong" or like that one funny guy said "I use all my ap to catch up and the archer runs away" (lmao), anyways, by learning curve I was talking about those alien concepts (to me), being almost obliged to steal to get "a ok number" of spells and equipment and having problems to know what to do and where to go first.

If something on tutorial said to me "maybe you should carry a candle with you, could be useful to lit oil and explode poison clouds" Omg... my game approach and personal opinion would be completely changed right there with only 1 dialog line.

So, IMHO helping a tiny bit on those things would make the player pool much much larger, as all those "not so old school" rpg players like me would not immediately misjudge the game for those flaws and would give it a chance.

And hopefully, like me, enjoy it for the great game it is.



PS, AND SPOILER

Btw that cliff teleport stuff to get into boreas castle, no way to discover that without a guide, that was just mean.


Last edited by Velvet Vendetta; 14/07/16 12:27 PM.