Raze, i'm not saying it isn't there, i'm not complaining, i'm trying to help...

I'm not saying its not possible to play without stealing, it certainly is, but the normal, noobie way, and the way the prices are balanced around, its stealing paintings.

I know how to get money via crafting right now, I know that I can get crafting 5 and blacksmith 5 using scientist talent and 2 points on each (only 6 ability points) , and get the other 2 points from bracers and belt... I know about it now.

I know I can melt all knives and craft daggers and sharp them for money, but for that, I need to know how the crafting stat work, I need to know if I can, or can't dedicate my points to that, and for that I need to know how stats scale properly...

I also need to know if a spell will have add AP cost for having too low of a talent and the % of success on my Int/Str/Dex (before buying the book), thats knowledge its essential to build a hybrid.

I can survive the early game battles even dedicating one of my characters to craft and blacksmith, because the crafted melee weapons are superior and know I know how to properly use the elemental effects, even if I'm playing lone wolf the craft and blacksmith points are still worth it, but a noobie can just barely survive the battles even dedicating his points to weapons and defensive stats (the normal way a noobie would head)

I also know (now) that lone wolf = -1 char, not only 1 char (like the name "lone wolf" misleads one to believe).

I now know that not having petpal will lock me out of quests, and even if I get it, I can respec later so I dont need to be afraid of getting it early... I know I can respec!, but I will need all my spell books again, gladly I learned to keep them for later and to craft the most important ones from scrolls...

And that's a lot of learning just to start getting money and building your chars properly.

My point is, if someone needs a guide to get money to buy the initial novice spells, and START the game, maybe this is not the best way it could be, not the best way to greet a player you understand?

I imagine that if were I design a game, I would probably want to avoid that a player must read any guide (or multiple ones in case of divinity OS) just to start having fun with the game, especially if that game already has a tutorial dungeon.

Well that's my opinion... the game its great, I like it, really, but I fell it is unfriendly, and if this were changed (a bit) for D:OS2, it would help Larian to sell the game to a way larger public.

I'm not talking about mmorpg or moba players, thats indeed out of reach, but bioware/bethesda/projkt red/squaresoft public really enjoy good rpgs and we are currently starving for those, and I would love to see D:Os2 having the attention it deserves.

and we are within reach... = ]

Last edited by Velvet Vendetta; 14/07/16 01:13 PM.