@vometia: You started to play cRPGs with oblivion and continued playing? Thats impressive! I have played several RPGs before oblivion. When I started playing it was nice. But level scaling killed every fun for me. After killing tons of demons I was unable to kill some goblins, then I quit and never touched it again. If this was my first RPG, I am not sure if I had ever played another one again.
Fortunately the sense of adventure kept it going for me, I guess something that happened again with D:OS when I repeatedly found myself out of my depth! I'm glad it did as it opened up the whole genre to me: I'd previously only been playing some not entirely rewarding shooters (nothing wrong with them per se, they just didn't really do it for my playing style).
I certainly agree that the level scaling made it not fun, and during my second play-through I got to that "oh, what's even the point?" phase where I learnt about the likes of the big overhaul mods (and FCOM, which tries to smush the whole lot together: successfully, I should add, but complex). Happily, the game's engine supports much more effective and complex level scaling, it just isn't implemented that way as standard. I now find it's right up there with other favourite games, its main omission being the inexplicable lack of beards, something that can't even be modded in very easily.
Edit: oh yeah, and the high-level goblins are really bloody annoying. Stand still so I can hit you!