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Btw, a question: Crafted axes seems to be always better than crafted swords, this is realy the case? and if it is, as seemed to be, why would be the case? Dev hates swords?

Thanks for information!

To your questions: I'm not a crafting expert. Since difficulty in EE is too low I never cared for the highest end. Maybe someone else can answer you.

What I'm planning for my Mod is translating crafting actions into a story script and then adding recipes to the database, so you can give crafting commands in your companions' dialog. They will take resources from the party inventory and craft the amount of items you select if conditions are fulfilled (crafting skill + resources), so item transfer isn't necessary any longer. That should compensate some missing functions for inventory management.
The script is already finished and works very well. The only types of crafting I cannot translate are Boosts for weapons and armor, and all recipes that autolevel crafted items. So crafting weapons and armor must be done manually by the player, but resources like iron bars or arrows and grenades (and all resources you need for them) will be possible.

There will also be a script that makes companions execute crafting actions that require an anvil, barrels or other things if the required object is in sight. The will move to it and craft the amount of items you ordered (maybe you can order a whole list of items; we'll see).

It will also be possible to transfer all weapons to a character, so boosting and selling them will be without endless transferring of items between pack mule, blacksmith and trader character.

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I'm not sure I will ever be ready to enter The Lion's Cage™. I'm 48, and feel life still hasn't given me enough preparation for that. laugh

Next stage would be the Codex, eh? wink (sorry Codex, but the wild nature of some creatures living under your brightly sky darkens the minds and frightens the timid souls that step on your fertile ground...)

Last edited by Abraxas*; 18/07/16 12:40 PM.

My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan