If you allow me, it seems you have a truckload of modding knowledge, I think in your position I would make some other, more urgent (imo) mods...
No problem to mention these things.
Crafting commands are just a very small part of a bigger project, called LivingWorld, I'm working on and I've still a lot planned, so don't worry

Still unimproved inventory management (except the new crafting interface) was one - and I don't think the smallest - part of the critic players offered after EE was released and it was time for me to address that, as far as it is possible without programming skills.
I've already implemented new NPC reactions on player actions (going invisible, appearing after invisibility, invisibly moving objects in sight of an NPC, sneaking right behind an NPC, moving objects behind an NPC (dependend on weight of the object and perception of the NPC), creating fire surfaces in town, summoning undeads or spiders in town etc.), also reactions related to Gerome's rooster painting and much more. Enhancing the crime system - which also contains reactions of the legion when too many things 'disappear' or NPCs get killed, making guards suspicious towards the player, depending on glory, previous crime acts, story progression etc. - is also part of what I work on. And I will also think about reducing value of paintings (maybe part of Baardvark's mod Scales, too?) and offering other ways to make money beside stealing and crafting. A more useful food system is also on my list.
A mod for players on hardcore difficulty is not planned, but I've written a guide how to change starting properties, so it would be easy to start with a higher amount of gold if wanted. Here's a link:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=582571#Post582571If there are more things that come to your mind just start a new thread. It won't be ignored