Sure, post up what you have :P
Sent you a PM.
Do you want to catch equipping for a specific item that you placed in the world and made global ?
The ItemEquipped event will only be executed for those - named items - if you want an event for a non global item, you'd have to use ItemTemplateEquipped.
Ah, thank you! That's the point, I think. The problem is: I want to catch all items (armor) the player equips and store them in a database. ItemTemplateEquipped doesn't give me a handle for those items. Do you know a way to do that?
I found a way to script an All-Armor-Transfer but I want to exclude equipped armor pieces.