Originally Posted by Echo123
Hi

I am currently using SniperHF's 4 player character creation mod and it works fine. Can I edit something to make it 6?(by making minor changes to some files perhaps?)


Yes you can (see below).


I have downloaded both mods, extracted them and looked at what they do.

The 4 player mod seems to do nothing but change the number of players in the mod's meta file, changing one number from 2 to 4. (I have not found ANYTHING else in the unpacked mod and I have no idea, how that works, Do you have to use hired companions as player 3 and 4 ? Seems tempting to implement a real 4 player mod, but I have no idea, how to adjust the character creation screen so that 4 instead of 2 characters could be edited. Think a mod for DOS Classic might have that done that ;-)


With the six man party mod, I advise you NEVER to take the Lone Wolf talent, not for balancing reasons but because the minimal story code the mod uses has a problem dealing with it, and I do not mean the part, that you can still have two companions if both players have Lone Wolf but because of internal stuff in the story code. (What could happen, I'd call 'Event Jittering' ;-)

Also, there might be some hickups in endgame (the Gnik Barc Nni - King Crab Inn) with teleporting companions due to unadjusted code.

A problem could arise if your companion's go to prison (e.g. for stealing), because the mod does not provide code for their own prison chests and has not placed any prison chests ... but the other existing code expects those chests.
So do not let your companions go to prison, specifically the fifth and sixth hired companion might cause problems, because they do not have their own prison chests and the current code would have nothing to put their stuff in. I have no idea how the game would react. (They might simply stay dressed and armed unlike the first 4 party members, I haven't looked THAT closely into the existing code ;-).

There may be more problems, but those are the code places I already found that can cause problems with more than 2 companions enabled ... without any further code changes.


If you want to make the 6 man party mod '4 playerable', you have to edit it and change the number of companions in the mod's meta.
I don't know if downloaded mods are editable in the editor, but at least they show up in the mod selection menu of the editor. You can give it a try, the worst thing that could happen would be a nasty error message about not being able to write changes, but nothing bad should happen.
When the mod is loaded in the game editor, open the menu 'Modding', chose 'Module Settings' change 'Number of Players' from 2 to 4 in the dialog that opens and click the 'Save' button.
(Looks like the 4 player mod's author has done little more than that when he created it, setting startup level and menu level. At least I could not find anything else in the unpacked mod.)

If doing that does not produce some 'not writable' error (and the editor does not silently discard your change without actually writing it), you are done.

If not, you have to unpack the Mod (SixManParty), copy it into the correct directory (or unpack it there directly, which I would not advise), remove the mods pak file (rename it so that the game and editor do no longer find it, unsubscribing in Steam does NOT remove the file, but should be done anyway, so that Steam does not re-download it), start up the editor, choose the mod and do the same single change as above. Writing should work now.

You could also simply change one line in the mod's meta file Mods\SixmanPartyMod-SOME-SUPER-LONG-UUID\meta.lsx in some text editor (not in Windows Notepad, but in some other 'real' text editor like Notepad++ or UltraEdit) from

<attribute id="NumPlayers" value="2" type="1" />
to
<attribute id="NumPlayers" value="4" type="1" />

The 'Module Settings' dialog in the game editor would change exactly that.


(It is important that you use the six player mod as a base for editing 4 player one. Would be possible of course, but requires a lot more things you would not want to do ... a lot.)


Final solution would be to ask Master Baardvark himself to make that change and re-upload it as 'SixManPartyWithDifficultyIncrease (4-Player-enabled)', because starting the editor and loading his mod into the editor would take longer than him making this simple change ;-)