Then let's take the original file and add some dye recipes and see if that really doesn't work for you. I just tried it with my game and it works.

Go to your game folder: Divinity Original Sin Enhanced Edition\Data\Editor\Templates\Stats\Shared\ and copy the file ItemCombos.txt to the folder FrauBlake posted above: Divinity Original Sin Enhanced Edition\Data\Public\Shared\Stats\

Then open the file with a text editor (wordpad) and add these lines at the end of the file (or anywhere else):

Code
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_E with transform code Destroy1Transform2 parameters TOOL_Dye_Yellow,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object LOOT_Essence_Shadow_A with transform code Destroy1Transform2 parameters TOOL_Dye_Black,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_B with transform code Destroy1Transform2 parameters TOOL_Dye_Blue,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_D with transform code Destroy1Transform2 parameters TOOL_Dye_Green,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_Jellyfish_A with transform code Destroy1Transform2 parameters TOOL_Dye_Purple,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_C with transform code Destroy1Transform2 parameters TOOL_Dye_White,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_A with transform code Destroy1Transform2 parameters TOOL_Dye_Red,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0


I used the combinations you posted above.

If you want to change the value of the required crafting ability (currently 1) just replace the number in: 'requires Crafting 1'


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan