Originally Posted by Echo123
Originally Posted by Abraxas*
Then let's take the original file and add some dye recipes and see if that really doesn't work for you. I just tried it with my game and it works.

Go to your game folder: Divinity Original Sin Enhanced Edition\Data\Editor\Templates\Stats\Shared\ and copy the file ItemCombos.txt to the folder FrauBlake posted above: Divinity Original Sin Enhanced Edition\Data\Public\Shared\Stats\

Then open the file with a text editor (wordpad) and add these lines at the end of the file (or anywhere else):

Code
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_E with transform code Destroy1Transform2 parameters TOOL_Dye_Yellow,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object LOOT_Essence_Shadow_A with transform code Destroy1Transform2 parameters TOOL_Dye_Black,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_B with transform code Destroy1Transform2 parameters TOOL_Dye_Blue,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_D with transform code Destroy1Transform2 parameters TOOL_Dye_Green,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_Jellyfish_A with transform code Destroy1Transform2 parameters TOOL_Dye_Purple,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_C with transform code Destroy1Transform2 parameters TOOL_Dye_White,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object ITEM_EmptyBottle on object CON_Herb_Mushroom_A with transform code Destroy1Transform2 parameters TOOL_Dye_Red,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0


I used the combinations you posted above.

If you want to change the value of the required crafting ability (currently 1) just replace the number in: 'requires Crafting 1'


But there is no template folder inside the editor folder.

And there is no "ItemCombos.txt" inside the entire game folder anywhere(searched it from the main path to see if it exists anywhere else inside the game folder, but it wasn't there).


The templates folder is probably only filled if you download the game editor from Steam (or GoG, don't know about that.)

As said in my post above, you can manually edit the lines for dye creation in the existing extended crafting file by simply adding 'autoValue 0' to the end of each line.
Maybe that makes those recipes work but ignores all other lines where the parameter is missing.

(If you have Notepad++ or any other powerful editor, you could RegexReplace() every line where it's missing ;-)


The line for white dye should then read

use object CON_Herb_Mushroom_C on object ITEM_EmptyBottle with transform code Destroy1Transform2 parameters TOOL_Dye_White,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0

instead of

use object CON_Herb_Mushroom_C on object ITEM_EmptyBottle with transform code Destroy1Transform2 parameters TOOL_Dye_White,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0

like in the extended crafting original