Wow, thanks for that info ?
So the steps would be (let's take 6 players because that was this threads start)
1. put P1 and P2 into creation
(as now, maybe change the order, always bothers me that CHARACTER_Player2 is on the left side ;-)
2. on finish teleport whole party (indicator flag who is next)
3. teleport whole party back and put P3 and P4 into creation
4. on finish teleport all away with flag setup (indicator again)
5. teleport back and add P5 and P6 to creation
6. on finish teleport to Cyseal with movie teleport
Are there no loading screens between the teleports between regions ?
Would a teleport to the back be enough, just to make space for the next pair or does CharacterAddToCharacterCreation( _Char, 0, 1 ) require region change ?
Would be nice to just simply put the characters into the back of the screen, but maybe that does not work with all the RT mangling done in char creation. (Or maybe the char in creation is only a dummy and gets assigned to the real global only on region change.)
Think I almost forgot that all companion stuff would have to be adjusted as well because without change there would be two additional companions to hire on top.
I know well how weird some systems work, in a mod I hope to finish sometime soon, I do not add handling for henchmen at all, because their hiring process is a PITA.
(hire - dismiss - hire - dismiss ... at least I know now, why you need a free party space before hiring a henchman and cannot have any kind of 'preview' before. 'Real' companions are much nicer ;-)
The henchman hiring GUI might be only a blown up version of a dialog, like the new Sparkmaster Controller with maybe some additional added event types to throw.