I think it's Playlist_Transition_Mute or something. I actually discovered it and used it. It works sometimes and doesn't work other times. It depends on if I'm reloading the level, restarting the editor, or if I wait until the intro music is done playing ouch

Ultimately, I think the editor just buggy and doesn't represent what another player would actually experience, but I *think* I have it doing what I want, so NBD.

Thanks again, my module actually looking pretty decent now with your help.

One more question-- actually two. Did you ever do a write up for how to connect zones? I guess like transition triggers or something? In other words, how do I transition the player from outside the Cathedral to inside the cathedral when they click on a door (or other object in this case)? I didn't see any info on this in the video tutorials.

Second question is more complicated. I was considering trying to make a PW using this engine (I did one with NWN years ago). In NWN I was able to set creature spawn points to spawn on PC entering zone. The spawn points spawned different creatures based on percentage chance and I could manipulate the loot drop of those creatures also based on percentage chance. Is that something that is even possible with this engine and, if so, has anyone tried that you know of? I used someone else's scripts in NWN since I can't code even a little bit frown

Last edited by Arden; 22/07/16 05:31 PM.