Thank you for the tips.

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You could use

use category Anvil on object ARM_Leather_Torso_Henchman_Madoc with transform code Transform2 parameters ARM_Leather_Torso_Henchman_Madoc,... autoLevel 1

to create a Madora's Armor from Madora's Armor at the crafter level, but that would not upgrade Madora's Armor but create a new instance of it, the original one with all possibly applied boosts would disappear, a fresh Madora's Armor would be created with the original stats, but a a potentially higher level than the original (depending on the maker's level).


In case of armor, if I add armor to anvil, it will create a new instance of the armor with my crafting level. Right?

But my question is, since all STR based armors are categorized as "ArmorScale", will it upgrade to something of a different variation?(for example- scale->plate or vice versa?)

I have another concern- the game actually has a pre-built recipe of armor, which is ...

Anvil + STR based armor = new instance of the armor(whose level is NOT same as yours)

So basically we are creating a new recipe from a combination of two recipes, but this already exists in the game database as a different recipe . So.. will it cause any conflict?

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On another note, you might have noticed that my english is terrible too. That's because I am not native either. smile