You have it right, all sound testing in the editor should be taken with a grain of salt. Load it up in the game proper.

Originally Posted by Arden


Thanks again, my module actually looking pretty decent now with your help.


You should make a thread about it :P If you need any testing help or whatever let me know.


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One more question-- actually two. Did you ever do a write up for how to connect zones? I guess like transition triggers or something? In other words, how do I transition the player from outside the Cathedral to inside the cathedral when they click on a door (or other object in this case)? I didn't see any info on this in the video tutorials.


Burgee did one awhile back, I'll see if I can find it.
EDIT: Here it is:
https://www.youtube.com/watch?v=cyHXC7FgAyE&feature=youtu.be

Been awhile since I've watched it.

The short version is, open an item up on the side bar and set an "OnUseAction" to teleport. Then you can teleport to things when you use the item.

It's the same principle for both transitioning to an entirely new map and for "instanced" areas like upstairs/downstairs that you see in the houses in D:OS.

For your cathedral, is there any reason you aren't just making it an area you can walk into normally?

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Second question is more complicated. I was considering trying to make a PW using this engine (I did one with NWN years ago).


Silly question, what's a PW?

Last edited by SniperHF; 22/07/16 08:45 PM.