Hi all,

First of all, sincerely appreciate the effort by Norbyte on the NorbyteTool (there are japanese forums call this tool as NorbyteTool :P)

2 things I have found out so far.

1) For savefile, we don't have to convert the package back to lsv, the game can read the respective lsf directly as long as they are all in place.
E.g. Autosave folder which consists of 'meta.lsf', 'globals.lsf' and 'levelcache/*.lsf' total 5 files will be loaded just fine.

2) When converting from LSF -> LSX a header named Header.Unknown is not read (
when converting back LSX -> LSF replaces it as 0x200000 so it is lost in the process, the source file indicates a different number which I don't have a clue what it is, maybe a version number, in my case, it is 2104000C (553910284)).

Without this header, the meta.lsf will mark the savefile as 'incompatible', and globals.lsf will crash the loading.

For the time being, manually edit the LSF file and replace the header will solve both issues. (The first line of lsf file in hex format, find the 00 00 00 20 and replace with whatever you see from the same location of the source header)

Last edited by Katsuki; 23/07/16 12:44 PM.