Well, I don't know exactly either, unfortunately... I'm no developer so I might not know exactly why is that D:OS didn't feel accessible.

What I can do tho its tell from my personal experience...

I will try to list some things that almost made me quit the game before I started enjoying it, and you are probably far more prepared than I to deduce what (in terms of design) i'm actually referring to and how to address it, so I will just describe (even further) my experience with the game that made me feel it was necessary to make this thread, to help the game devs to improve, avoiding the same case (or worst) to happen again on their future games.

The first time:

When I reached Cyseal I didn't know what to do on "boat on fire quest", barely knew how to control the camera tbh, so the boat sank "errm...ok..no problem?", arrived into Cyseal and started the main quest, I found the vendors and sold everything I had (from tutorial) to buy 1 spellbook, glanced the prices on the spellbooks and concluded I would take ages to get a decent spell selection, especialy without knowing what were the best and worst spells and without having any list in game of all spells on a school...

I then decided "I need more money to get more spells, lets kill some weak mobs around the city to farm some money perhaps", well, the rest I said in my original post, I got out from the wrong gate faced the fire legion while on lvl 2-3 and got raped (ofc).

So I concluded "this game sucks..."
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Second time: When the soldiers said a party of 2 was not enough I knew that I would have to invite more people into my party ofc, but I had no idea of that before while on character creations and had no intention of inviting anyone else as I already liked my main characters (I spent like 1 hour in character creation) PS: Memories from the future its a great song.

Having to invite other characters so uninteresting like Jahan felt like a huge turn off, to the point I went to google to discover how exactly lone wolf worked (I thought at first I would have to play as a Single guardian as the description says you cannot have a companion, I thought it refered as the other guardian)

And while I was at it I watched other videos and stumbled upon the info "steal everything thats not bolted down" and others like "bring a candle to lit oil" (made me deduce and want to test every other element combination possible)... and from there everything went ok...
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So what can we tell from that? Hmm... Jahan sucks, skill system based on buying spellbooks, prices of everything (including spells) balanced around stealing and no way to know that I should steal everything, and finaly realizing that I can steal everything with walk in shadows with no reaction and even sell it to the owner...

So... basicaly what we already discussed its what made me feel this is a great game but seemed quite lame at first. My suggestion being, addressing those problems as mods for D:OS 1 and on design level for D:Os2 so that the start on the game becomes a bit intuitive, as I didn't need a guide on my first hours to ANY game i've played before, including disgaea, fft, dragon commander, wasteland, diablo, dark souls, etc...

Perhaps having a more "user-friendly", more immersive, start would be an important change for the future games, especialy because, as I said before, probably lots of rpgs players were very close to absolutely loving this game and becoming fans like myself, but instead, dismissed it shortly before that happened.

Well, i'm sure I had more tiny things that builded up to make me drop the game at first and forced me to research how to play on the second try but I don't remember exactly everything that made me feel the way I felt.

There are also other things that I feel that game should improve but would be just opinion after playing it, I want to focus on my first reaction to this problems as we can safely say that there's sizable number of rpg players that will have the less pacience to wait for the game to reveal it to be a great game.

I can say the only 2 reasons I gave Div:Os a second chance are the very high rate reviews that made me skeptical about my first conclusions and that I had nothing else to play atm...

So to speak even I wouldn't have the pacient required to give it a second chance if the circunstances were a bit diferent. (Glad I did tho :3 )

Last edited by Velvet Vendetta; 26/07/16 03:08 PM.